Innovation Proposal: Project AR
We live in a 3D world. A really well thought out and well designed 3D world. It is captivating and engaging in so many ways. When my students create in 3D, they are attempting to develop something similar to what they see. The angles and sketches are exactly measured. What once was an idea in their head is now a creation they are trying to communicate through CAD drawings. Attempts at rendering the ideas are all good and well but are missing the next step. Technology has brought us many ways to 3D print the prototype designs and therefore get them in the hands of the creators to evaluate any modifications that need to be made. This is perfect for smaller models but is severely limiting. What about large concepts and elements? That would be too costly or just about impossible.
For these larger endeavors, students need to a platform to visualize their big ideas. A way to see and analyze the approach they have chosen. This is a unique situation that demands a unique solution. A way to use technology to bridge the gap is what is needed. Using their 3D CAD software, AutoDesk Inventor, my students will be taking their plans to a digital world. Using Augmented Reality apps they will transform the way they interact with their prototypes, presentations, and peer feedback.
The time from prototype to having in the student's hands is currently 24 hours. They click print on the MakerBot before they leave class that day and they will not be able to inspect, analyze or discuss the image until the next day when they walk in. Again, this is just for small items. If they designed anything larger than a shoe box, it could be a minimum of a week before they could manipulate their creation.
Building solutions using augmented reality have been created to help people and city officials understand and to comment on organizational and architectural plans from the very beginning of the building design phases.
(source: The Bucharest University of Economic Studies, Romania)
Presenting ideas and information to the end client or stakeholders earlier in the process helps eliminate costly changes. Students can now be exposed to these skills and will be able to adapt designs to better fit needs, therefore removing extra steps from the process. Using augmented reality to place their engineering solution in the space to see how it will fit and function. Presenting the idea and concept clearly will also invite more constructive and accurate criticism. Peers can now give their confident feedback before resources are used for the prototypes. By using the Visual Vocal AR platform, our students can host collaborative sessions where all can see their annotations and feedback on their own devices.
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So going forward with every project, the brainstorming and build phases will include students bringing their models into an AR platform. Presentations on their designs will all have an AR element. Peer feedback will also be brought forward in the design phase to provide more helpful interactions with each other. This plan will be transforming the way they are able to take an idea from their head and make it come to life. Our ideas and engineering challenges can increase in magnitude and impact thanks to this innovation plan.
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